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| using System.Collections; using System.Collections.Generic; using UnityEngine;
public class DontDestroyOnLoad : MonoBehaviour { public GameObject[] DontDestroyObjects;
private static bool isExist;
void Awake() { if (!isExist) { for (int i = 0; i < DontDestroyObjects.Length; i++) { DontDestroyOnLoad(DontDestroyObjects[i]); }
isExist = true; } else { for (int i = 0; i < DontDestroyObjects.Length; i++) { Destroy(DontDestroyObjects[i]); } } }
}
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